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Post  Vieladra Thu Apr 02, 2009 8:53 am

Will post all tactics here, so it will be a long long god damnit long Post :S

Please note these arent 100% sure, still from beta so i hope these are enough. Will update em eventually


Last edited by Vieladra on Thu Apr 02, 2009 9:09 am; edited 1 time in total

Vieladra

Posts : 17
Join date : 2009-03-26

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Tatics Page Empty HODIR

Post  Vieladra Thu Apr 02, 2009 8:56 am

Hodir

Health: 32,000,000 HP (In Heroic)
Spell Description
Biting Cold
Deals increasing periodic damage to stationary enemies. Movement diminishes this effect. This aura uses the same mechanics as Intense Cold during the fight against Keristrasza in the Nexus, it stacks up and damage increases over time. Moving or staying near a Toasty Fire will lower the amount of stack.
Flash Freeze
Encases the target in a block of ice. This spell will freeze the entire raid in blocks of ice, you can avoid this spell by standing on Snowdrifts spawned by Icicle. 9 sec cast, 5 sec cooldown
Freeze
Inflicts 5550 to 6450 Frost damage to nearby enemies, immobilizing them for up to 10 sec. 10 yd radius. The root effect of this spell is dispellable.
Icicle
Icicles will randomly drop on the ground during the fight. Move before they hit the ground, they will deal 12,000 damage on impact. After an Icicle crashed on the ground it will create a Snowdrifts, standing on it will protect you from the effects of Flash Freeze
Frozen Blows
Physical damage reduced by 70%, but attacks deal 40000 additional Frost damage. In addition, all enemies suffer 4000 Frost damage every 2 sec. Lasts 20 sec. Hodir gains this ability after casting Flash Freeze.

At the beginning of the fight, 8 (4 in 10-Man) adds are trapped in blocks of ice next to Hodir. You can break these blocks during the fight to free them and get their help. There are 4 kind of adds: Moonkins, Shamans, Mages, and Priests. Each type of add will use a special ability to help you against Hodir:


Moonkins
Starlight
Envelops a location in starlight for 1 min, increasing the attack and casting speed of friendly units within it.


Shamans
Storm Power
Charges a nearby friendly target with lightning, increasing critical strike damage by 135% for 30 sec.


Priests
Dispell
Dispell Priests will randomly dispell Freeze on the members of the raid.


Mages
Toasty Fire
Warms nearby friendly creatures, preventing the effects of Freeze and Biting Cold, and increasing Spirit by 4. In addition, your Spells and Ranged attacks have a chance to singe enemies. Toasty fire can be extinguished by falling ice or Flash Freeze.
Singed
Singes the enemy, inflicting 1500 Fire damage and increasing damage taken from magical spells and effects by 1% for 25 sec. Stacks up to 30 times.

Vieladra

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Join date : 2009-03-26

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Tatics Page Empty Thorim

Post  Vieladra Thu Apr 02, 2009 8:59 am

Arena Event
The fight against Thorim is split between two phases. The first one requires you to fight your way to Thorim by fighting multiple types of trash mobs in the Arena, the second one will let you face Thorim himself.

The first part of the fight is split in 3 mini-phases (Jormungar > Iron Dwarves > Hallway). Thorim will use a few abilities during the arena event, do not bother attacking him because he is protected by Sheath of Lightning

Thorim
Health: 20,000,000 HP
Stormhammer
Throws a stormhammer, dealing 2451 to 2551 damage to an enemy, knocking down and stunning the target for 2 sec, and causing a deafening thunderclap to all enemies nearby the target. 100 yd range, 0.5 sec cast
Deafening Thunder
Inflicts 4625 to 5375 Nature damage to enemies standing in close proximity to a Stormhammer strike, increasing spell casting times by 75% for 8 sec. 50000 yd range, Instant
Charge Orb
Charges a nearby orb with electricity. Causes Lightning Shock - Inflicts 2831 to 3169 Nature damage on a nearby enemy.
Berserk
Empowers allies with the full might of Thorim. This spell will increase damage done by the adds by 500%, casting speed by 200%, and their health by 300%. This is an enrage ability casted on all the adds if players take more than 5 minutes to reach Thorim at the top of the Arena.


Jormungar & Mercenaries
You will first encounter a Jormungar Behemoth and a few NPCs from the opposite faction fighting in the Arena.


Jormungar Behemoth
Acid Breath
Spews acidic bile at a target and nearby enemies, inflicting 12000 Nature damage and 1500 additional damage every 2 sec. for 18 sec. 50 yd range, 1 sec cast

Captured Mercenary Captain
Devastate
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 50% of weapon damage plus 90 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
Heroic Strike
A strong attack that deals 3938 to 5062 additional Physical damage.

Captured Mercenary Soldier
Barbed Shot
Fires an arrow that pierces an enemy's flesh, inflicting 4513 to 4987 Physical damage and causing 500 damage per 3 sec. for 12 sec. 45 yd range


Iron Dwarves Event
Once the NPCs and the Jormungar are dead, a lot of constructs (melee, casters, and healers) will jump into the arena from the stands and you will have to take care of them with only one part of your raid while the other part runs through the hallway on the left to reach Thorim.


Dark Rune Acolyte
Greater Heal
Calls upon Holy magic to heal an ally for 94500 to 115500 Health. 40 yd range, 2 sec cast
Holy Smite
Smites an enemy, inflicting 7650 to 9350 Holy damage. 50 yd range, 1.5 sec cast

Dark Rune Champion
Whirlwind
Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage plus 50.
Mortal Strike
Inflicts 250% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
Charge
Charges an enemy, inflicting normal damage plus 75 and stuns the opponent for 2 sec. 8-25 yd range

Dark Rune Commoner
Low Blow
Lands a cheap shot on an enemy, inflicting Physical damage and reducing the target's damage dealt by 3% for 20 sec. 5 yd range, Instant

Dark Rune Evoker
Runic Lightning
Strikes an enemy with a blast of runic lightning, inflicting 7875 to 10125 Nature damage. 150 Mana, 45 yd range, 1.5 sec cast
Runic Mending
Heals an ally for 18500 to 21500, then heals for an additional 6000 every 1 sec. for 15 sec. 280 Mana, 40 yd range, 2 sec cast
Runic Shield
Surrounds the caster with a runic barrier, absorbing 120000 magical damage and reducing all Physical damage taken by 50%. 330 Mana, 30 yd range, 0.5 sec cast, 6 sec cooldown

Dark Rune Warbringer
Aura of Celerity
Increases nearby allies' melee, ranged, and casting speed by 20%. Instant
Runic Strike
Strikes at an enemy with an electrified weapon, inflicting Nature damage equal to weapon damage plus 1000. 5 yd range, Next melee

Iron Honor Guard
Cleave
Inflicts 150% of normal melee damage to an enemy and its nearest ally.

Shield Smash
Inflicts 7400 to 8600 Physical damage to an enemy, stunning it for 3 sec.
Hamstring
Inflicts 50% weapon damage to an enemy, reducing its movement speed by 60% for 5 sec.

Titanium Stormlord
Cyclone
Attacks nearby enemies in a whirlwind that inflicts 100% weapon damage as Nature damage.


Hallway
Once the NPCs and the Jormungar are dead, a lot of constructs (melee, casters, and healers) will jump into the arena from the stands and you will have to take care of them with only one part of your raid while the other part runs through the hallway on the left to reach Thorim.


Dark Rune Thunderer
Lightning Brand
Shocks the target for 3500 Nature damage to the target, and increases Nature damage taken by 40% for 20 sec. 8 yd range, Instant

Iron Ring Guard
Impale
Deals a vicious attack that causes the target to bleed profusely until healed past 90% of its maximum health. Deals 1750 damage every 2 sec. for 1 min or until removed via healing. 5 yd range, Instant
Ravage Armor
Reduces the target's armor by 5%. 8 yd range, stacks up to 20.
Whirling Trip
Knocks down nearby enemies, stunning them for 2 sec. and inflicting increased weapon damage.


Runic Colossus (Mini Boss)
Charge
Charges an enemy, inflicting 6938 to 8062 Physical damage and knocking the enemy back. 8-40 yd range, Instant
Runic Barrier
A shield of runic power surrounds the caster, reducing all damage taken by 50% and inflicting 2000 Arcane damage to attackers. Instant
Smash
Deals 37000 to 43000 Physical damage to all enemies within a 10 yard cone in front of the caster. 3 sec cast, 2 sec cooldown


Ancient Rune Giant (Mini Boss)
Rune Detonation
Immobilizes a target with a runic ward that detonates after 4 sec to inflict 11250 to 13750 Fire damage around the target. 60 yd range, Instant
Stomp
Inflicts 12250 to 15750 Physical damage to nearby enemies and knocks them back. 10 yd range, Instant


Abilities - Thorim
As soon as you reach Thorim at the end of the hallway, he will jump in the Arena where the first part of your raid is and will engage them.


Thorim
Health: 20,000,000 HP
Touch of Dominion
Subjugates the target to the will of Yogg-Saron, weakening it yet conferring a subtle control. Reduces Thorim's health and damage by 25% if the raid reaches him after the 3 minutes hard mode timer.
Chain Lightning
Strikes an enemy with a blast of lightning that inflicts 3700 to 4300 Nature damage. The bolt will arc to additional nearby enemies, inflicting 100% more Nature damage to each successive target. 150 Mana, 100 yd range, 0.5 sec cast
Lightning Charge
Absorbs a torrent of electrical energy, inflicting Nature damage to enemies in a cone between the caster and the power source, and increasing the caster's melee damage and attack speed by 15%, and Nature damage dealt by 10%. 100 yd range, Instant
Lightning Charge
Absorbs a torrent of electrical energy, inflicting 13875 to 16125 Nature damage to enemies in a cone between the caster and the power source. 150 yd range, Instant
Unbalancing Strike
Inflicts 200% weapon damage and leaves the target unbalanced, reducing their defense skill by 200 for 15 sec. 8 yd range, Instant

Hard Mode - Sif
If you reach Thorim within 3 minutes, he will not be affected by Touch of Dominion and have 25% more damage and health. Additionally, he will be helped by his wife Sif. You cannot kill her, she will just attack the raid while you're fighting Thorim.


Frostbolt Volley
Inflicts 9000 to 11000 Frost damage to nearby enemies, reducing their movement speed by 50% for 4 sec.
Frost Nova
Inflicts 9425 to 10575 Frost damage to nearby enemies, immobilizing them for up to 6 sec. 2.5 sec cast
Blizzard
A rain of ice moves around the room, dealing 3282 to 4218 Frost damage every 1 sec. for 10 sec. and lowering the movement speed by 65%.

Vieladra

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Tatics Page Empty FREYA

Post  Vieladra Thu Apr 02, 2009 9:00 am

Freya
Health: 4,180,000 HP
Spell Description
Touch of Eonar
The pressence of the Lifebinder heals Freya for 24000 health every 1 sec. Instant
Attuned to Nature
Increases healing received by 4%. She starts the fight with 150 stacks of this buff (for a total of 600% extra healing). Killing the adds spawned throughout the fight will lower the stack count.
Killing the Ancient Conservator removes 25 Stacks
Killing an Ancient Water Spirit, a Storm Lasher, or a Snaplasher removes 10 Stacks
Killing a Detonating Lasher removes 2 Stacks

Sunbeam
Spawns a Sunbeam at the targeted location, the Sunbeam has two different effects.
Sunbeam - Inflicts 7400 to 8600 Nature damage to enemies within 8 yards of the target. This effect will affect players.
Photosynthesis - The rays of the sun heals the plant life for 10000 damage every 1 sec. This effect will affect monsters.

Freya spawns multiple adds througout the fight and as mentioned earlier, killing them removes stacks of Attuned to Nature. She will alternatively spawns:
Detonating Lashers
An Ancient Water Spirit, a Storm Lasher, and a Snaplasher. You have to kill them simultaneously or they will revive.
An Ancient Conservator
Detonating Lashers
The Detonating Lashers are small adds easily killed but be careful, they do not have any threat and will explode upon death.
Flame Lash
The Lasher inflicts Fire damage equal to 150% of their melee damage. 4% of base mana, 5 yd range, Instant cast
Detonate
The Detonate inflicts 6825 to 7175 Fire damage to enemies within 15 yards. Instant
Ancient Water Spirit, Storm Lasher, Snaplasher
These 3 adds will spawn simultaneously and will also have to be killed simultaneously, the have about 1,000,000 HP each and will be revived after a few seconds if one of them is still alive when they die.

Ancient Water Spirit
Tidal Wave
Surge through enemies in a line. Deals inflicts 5700 to 6300 Nature damage knocking them back.

Snaplasher
Hardened Bark
Attacks made against the Lasher trigger the protective bark to grow, increasing damage by 10% and slowing move speed by 5%. Lasts 4 sec, stacks up to 99.

Storm Lasher
Stormbolt
Inflicts 8788 to 10212 damage to an enemy. 40 yd range, 1.5 sec cast
Ancient Conservator
Nature's Fury
Infects an enemy for 10 sec, causing it to inflict 5550 to 6450 Nature damage to its nearby allies every 2 sec.
Conservator's Grip
The grip of the Protector prevents attacking and casting spells. This can be cancelled by staying under the mushrooms while the Conservator is here, this will also buff your damage by 25% : Potent Pheromones

The Elders
Just like Sartharion and his adds, there are 3 Elders roaming the zone where Freya is. They have 4,460,000 HP each and you can either choose to kill them individually before the fight or engage them with Freya for the hard mode.

Elder Brightleaf
Unstable Sun Beam
Increases damage and healing done by 5% until the energy of the beam collapses. Stacks up to 10 times.
Unstable Energy
Inflicts 16650 to 19350 Nature damage and cancels the effects of Unstable Sun Beam.
Photosynthesis
The rays of the sun heals the plant life for 10000 damage every 1 sec.
Solar Flare
Inflicts 12950 to 15050 Fire damage to a number of targets based on Brightleaf Flux.
Brightleaf Flux - Positive
Damage and healing from spells and effects is increased by 10%.
Brightleaf Flux - Negative
Damage and healing from spells and effects is reduced by 10%.
Elder Ironbranch
Impale
Stuns and inflicts 32375 to 37625 Physical damage every 1 sec for 5 sec. 5 yd range
Iron Roots
The grip of the Iron Roots inflicts 7863 to 9137 Nature damage every 2 sec and roots the target until freed. If the Iron Roots surrounding the targets are killed, the target will be released. 50000 yd range, Instant
Thorn Swarm
Inflicts 12488 to 14512 Nature damage to enemies within 6 yards of the target.
Elder Stonebark
Ground Tremor
Deals 11400 to 12600 Physical damage to enemies within 100 yards, interrupting any spells being cast for 8 sec.
Fists of Stone
The stone fists slow the caster's move speed by 20% and increase damage dealt by 250%. In addition the devastating attacks have a chance to break the bones of the target, reducing chance to block, dodge, or parry by 100% for 20 sec.
Petrified Bark
Melee attacks and abilities will be reflected for 30 sec. 220 charges. (80 in 10-Man)

Hard Mode
The hard mode of this fight require you to engage Freya with all 3 Elders alive. They will also buff Freya and her adds as long as they're alive. Spell Description
Brightleaf's Essence
The essence of Elder Brightleaf increases Magic damage dealt by Freya and her Allies of Nature by 50%. 50000 yd range, Instant
Stonebark's Essence
The essence of Elder Stonebark increases physical damage dealt by Freya by 50%. 50000 yd range, Instant
Ironbranch's Essence
The essence of Elder Ironbranch increases Physical damage dealt by Allies of Nature by 50%. 50000 yd range, Instant

Vieladra

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Tatics Page Empty Mimirion

Post  Vieladra Thu Apr 02, 2009 9:00 am

You do not directly fight Mimiron, as soon as you engage him he jumps into the Leviathan MKII vehicle. (A personal version of The Flame Leviathan)

Leviathan MKII
Health: 6,900,000 HP
Spell Description
Proximity Mines
Drops about 10 mines next to the Leviathan, walking over them will make them explode for 20,000 fire damage.
Napalm Shell
Fires a shell filled with napalm at a random enemy target. The shell explodes upon impact, dealing 7540 to 8460 Fire damage instantly and an additional 32000 over 8 sec. This effect attempts to target enemies over 15 yards away if possible.
Plasma Blast
A stream of plasma errupts from the cannon, dealing 30000 Spellfire damage per second for 6 sec. This effect cannot be resisted. 100 yd range, 3 sec cast / Channeled, 7 sec cooldown
Shock Blast
Deals 100000 Nature damage to all enemies within 15 yards. 4 sec cast
Rocket Strike
Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.

After the destruction of Leviathan MKII, Mimiron jumps in his VX-001.

Health: 6,900,000 HP
Rapid Burst
Unleashes a series of short plasma bursts towards a random enemy, dealing 1885 to 2115 Spellfire damage per burst for a total of 6 bursts over 3 sec.
P3Wx2 Laser Barrage
Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec. (This is a rotating beam using the same mechanics as C'thun Eye Beam or Lurker Below Spout)
Rocket Strike
Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.
Heat Wave
Fires out a blast of heat, dealing 1885 to 2115 Fire damage instantly and an additional 10000 Fire damage over 5 sec to all enemies.

Mimiron boards his Aerial Command Unit, he then flies over the raid and blasts player from here. Mimiron is untankable during this phase and will spawn adds regularly.

Health: 4,700,000 HP
Plasma Ball
Builds up a ball of plasma and fires it at a target, dealing 14138 to 15862 Spellfire damage. 30 yd range, 2 sec cast
Add - Assault Bot
Uses Magnetic Field - Projects a magnetic field towards the target, locking them in place. In addition, the target will take an extra 30% damage from all sources. Lasts 6 sec. 30 yd range. They drop a Magnetic Core when they die, Deploying this magnet under the Aerial Command Unit will temporarily bring it to the ground and disable it. While it remains disabled, it will take an additional 50% damage from all sources.
Add - Bomb Bot
These bots will walk through the raid for a moment and eventually explode for 9425 to 10575 fire damage in a 5 yards radius, run away from them!
Add - Junk Bot
Very weak adds, just DPS them down.

The Leviathan MKII, VX-001, and Aerial Command Unit previously defeated merge to create V0-L7R-0N, a huge robot made of all these vehicles. You have to DPS down each section of the robot individually to kill them at the same time.

Health: 50% of the initial health of each section

Leviathan MKII
Shock Blast
Deals 100000 Nature damage to all enemies within 15 yards. 4 sec cast
Proximity Mines
Drops about 10 mines next to the Leviathan, walking over them will make them explode for 20,000 fire damage.

VX-001
Hand Pulse
Fires a pulse of energy towards a random enemy, causing 6598 to 7402 Spellfire damage to all enemies in a cone facing the target enemy. 50000 yd range, 0.85 sec cast
P3Wx2 Laser Barrage
Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec. (This is a rotating beam using the same mechanics as C'thun Eye Beam or Lurker Below Spout)
Rocket Strike
Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.

Aerial Command Unit
Plasma Ball
Builds up a ball of plasma and fires it at a target, dealing 14138 to 15862 Spellfire damage. 30 yd range, 2 sec cast

Vieladra

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Tatics Page Empty Auriaya

Post  Vieladra Thu Apr 02, 2009 9:01 am

Auriaya
Health: 16,734,000 HP
Spell Description
Sonic Screech
A Sonic Shockwave that deals 231250 to 268750 Physical damage to all enemies in its path. The Shockwave damge is split between all targets in its path. 50000 yd range, 2.5 sec cast, 4 sec cooldown
Sentinel Blast
Inflicts 6000 Shadow damage and increases Shadow damage taken by 100% for 5 sec. Stacks. Instant
Terrifying Screech
The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 sec. 2 sec cast, 8 sec cooldown
Summon Swarming Guardian
Auriaya occasionally spawns a wave of panther adds (~20 mobs) with a low amount of health points. You can easily AoE them.

After 1 minute, the Feral Defender will spawn. It starts the fight with 9 charges of Feral Essence, you will have to kill it 9 times if you want to get rid of it.

Feral Defender
Health: 835,000 HP
Feral Essence
Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive itself at the cost of one of its Feral Essences.
Feral Rush
Charges an enemy, dealing Shadow damage and interrupting spell cast for 6 sec. 80 yd range
Feral Pounce
The Feral Defender pounces the target stunning them for 5 sec and inflicting Shadow damage every 1 sec. 5-45 yd range
Seeping Feral Essence
The Seeping Essence of the Feral Defender Inflicts 9000 Shadow damage every 1 sec. This is a void zone-like effect triggered where the Feral Defender spawns and dies.

Vieladra

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Tatics Page Empty Kologarn

Post  Vieladra Thu Apr 02, 2009 9:01 am

Kologarn
Health: 15,000,000 HP
Right Arm's Health: 5,000,000 HP
Left Arm's Health: 5,000,000 HP
Spell Description
Focused Eyebeam
Inflicts 4163 to 4837 Nature damage to enemies within 3 yards.
Shockwave
The shockwave from the massive arm sweep inflicts 13875 to 16125 Nature damage.
Petrifying Breath
Inflicts 18750 to 21250 Nature damage every 1 sec and increases damage taken by 20% for 8 sec. (Brittle Skin - Increases damage taken by 20% for 8 sec.)
Stone Grip
Squeezes the life out of the target, stunning it and inflicting 5363 to 5637 Physical damage every 1 sec until Kologarn's Arm sustains 480,000 damage.
Overhead Smash
The not so massive attack Inflicts Physical damage and decreases armor by 25% for 45 sec. 5 yd range, Next melee
Overhead Smash Tremor
The massive Overhead Smash causes a tremor which Inflicts 6338 to 6662 Physical damage and interupts casting for 8 sec.


NOT READY YET!

Vieladra

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Tatics Page Empty The Iron Council

Post  Vieladra Thu Apr 02, 2009 9:03 am

The Iron Council is a fight against three bosses: Runemaster Molgeim, Stormcaller Brundir, and Steelbreaker.

When one of them dies the others will be healed to full life and gain extra abilities.
Supercharge
Unleashes one last burst of energy as the caster dies, increasing all allies damage by 25% and granting them an additional ability.

The hard mode of this fight is when the raid kills Steelbreaker last.

Steelbreaker
Health: 10,000,000 HP
Spell Description
High Voltage
Inflicts 3000 Nature damage every 3 sec. Instant
Fusion Punch
An attack infused with energy that inflicts 18850 to 21150 Nature damage and an additional 15000 Nature damage per second. 3 sec cast
Static Disruption
(1 Boss Down) Deals 7000 Nature damage to enemies in an area and increases Nature damage taken by 75% for 20 sec. 50000 yd range, Instant
Overwhelming Power
(2 Bosses Down) The target becomes overwhelmed with power increasing damage done by 200% and causes a Meltdown after 1 min.
Meltdown
The target melts down killing themself and dealing 29250 to 30750 Nature damage to friendly units within 15 yards.

Stormcaller Brundir - Can be taunted / stunned, becomes immune to taunt when he is the last boss alive.
Health: 10,000,000 HP
Chain Lightning
Strikes an enemy with a blast of lightning that inflicts 7400 to 8600 Nature damage. The bolt will arc to additional nearby enemies, inflicting 20% more Nature damage to each successive target. 1 sec cast
Overload
Focuses all the caster's energy into a single ball of lightning. This ball grows for 6 sec until it finally explodes, dealing 25000 Nature damage to all enemies within 30 yards and knocking them down.
Lightning Whirl
(1 Boss Down) Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 7069 to 7931 Nature damage. Lasts 5 sec. Channeled
Lightning Tendrils
(2 Bosses Down) Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 5000 Nature damage to all enemies around the caster every second. (He will follow a player as he flies over the raid)

Runemaster Molgeim
Health: 10,000,000 HP
Lightning Blast
Unleashes a large blast of lightning, dealing 14138 to 15862 Nature damage to all enemies within 30 yards of the caster but killing the caster in the process. Instant
Runic Barrier
A shield of runic power surrounds the caster, reducing all damage taken by 50% and inflicting 2000 Arcane damage to attackers. Instant
Rune of Power
Summons a Rune of Power under a random friendly target. This rune increases damage by 50% of all friendly and enemy targets within 5 yards. Lasts 1 min.
Rune of Death
(1 Boss Down) Summons a Rune of Death at a random enemy target's location. This rune deals 5000 Shadow damage every half-second to anyone within 13 yards of that location. 50000 yd range, Instant
Rune of Summoning (2 Bosses Down)
Creates a Rune of Summoning near a random enemy. This rune will periodically summon Lightning Elementals, which will rush towards random enemies and explode. (Lightning Blast)
Lightning Blast
Unleashes a large blast of lightning, dealing 14138 to 15862 Nature damage to all enemies within 30 yards of the caster but killing the caster in the process.

Vieladra

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Tatics Page Empty XT-002 Deconstructor

Post  Vieladra Thu Apr 02, 2009 9:03 am

XT-002 Deconstructor
Health: 25,000,000 HP
Spell Description
Tympanic Tantrum
Deals 10% damage every 1 sec for 12 sec. Nearby enemies are also dazed for the duration. 2 sec cast / Channeled
Light Bomb
Charges the target with divine energy, causing them to sear nearby allies for 9 sec.
Gravity Bomb
Charges the target with dark energy, causing them to explode and pull in nearby allies after 9 sec. (Gravity Bomb)
Gravity Bomb
Pulls enemies within 10 yards into a gravity well, dealing 19000 to 21000 damage. Instant

XT-002 Deconstructor enters a new phase every 25%, he will also spawn adds with 2M Health Points.


XM-024 Pummeller
XM-024 Pummellers are melee fighter adds and use Arcing Smash, Uppercut, and Trample.
XS-013 Scrapbot
The XS-013 Scrapbots run to XT-002 Deconstructor to repair it. If they manage to reach it XT-002 will consume them and regain health. They should be destroyed as soon as possible.
XE-321 Boombot
XE-321 Boombots will explode and deal damage to anyone within 20 yards, including NPCs.

Hard Mode
To activate the Hard Mode of XT-002 Deconstructor, you have to click on him during a phase change to access his heart and destroy it. He will deal more damage and gain extra abilities.

Spell Description
Heartbreak
The heart of the XT-002 Deconstructor has been severed, removing the combat limitations of the XT-002 Deconstructor. Damage increased by 30%. Health increased by 40%.
Void Zone
Summon a Void Zone that deals 7500 Shadow damage to enemies that stand within it. This is spawned by Gravity Bomb
Life Spark
In hard mode, Light Bomb also spawns an add called Life Spark. This add will repeatidly cast Static Charged
Static Charged
Deals Nature damage to all enemies within 500 yards every 3 sec.

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Tatics Page Empty Razorscale

Post  Vieladra Thu Apr 02, 2009 9:05 am

Razorscale
Health:12,000,000 HP

The fight against Razorscale is split between two phases. During the first phases, Razorscale stays in the air and bombs the raid while friendly dwarves NPC collects mechanical parts to repair the turrets in the area. Once the turrets are repaired, Razorscale will be chained to the ground and stunned for a short instant. While in the air Razorscale will use the following abilities:


Spell Description
Devouring Flame
Spits a Lava Bomb at an enemy, inflicting 8788 to 10212 Fire damage and deals 8788 to 10212 fire damage every 1 second to anyone staying within 6 yards of the impact, lasts 25 seconds. 1.5 sec cast
Fireball
Inflicts 12025 to 13975 Fire damage to an enemy.

After Razorscale reaches 50% health she will land and players will have to deal with her on the ground and use:


Spell Description
Flame Buffet
Increases the Fire damage an enemy takes by 1500 for 1 min. Stacks up to 99 times.
Wing Buffet
Knocks back enemies in a radius around the caster. 1.5 sec cast
Flame Breath
Inflicts 17500 to 22500 Fire damage to enemies in a cone in front of the caster. 50 yd range, 2.5 sec cast
Devouring Flame
Spits a Lava Bomb at an enemy, inflicting 8788 to 10212 Fire damage and deals 8788 to 10212 fire damage every 1 second to anyone staying within 6 yards of the impact, lasts 25 seconds. 1.5 sec cast

Vieladra

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Tatics Page Empty Ignis the Furnace Master

Post  Vieladra Thu Apr 02, 2009 9:06 am

Ignis the Furnace Master
Health:24,000,000 HP
Spell Description
Flame Jets
Stomps the ground causing geysers of flame to errupt under all enemies. These geysers deal 8483 to 9517 Fire damage, knocking the targets into the air and interrupting any spells being cast for 8 sec. In addition, the targets take 2000 Fire damage per second for 8 sec. 2.7 sec cast
Scorch
Fires a jet of flame, burning all enemies in front of the caster within 30 yards, dealing 3770 to 4230 Fire damage every half-second for 3 sec. Additionally, the ground is scorched by this effect causing it to catch on fire, dealing 7540 to 8460 Fire damage every second to all enemies within 13 yards. Iron Constructs within this radius will begin to heat up, eventually becoming molten.
Slag Pot
Charges and grabs a random enemy target, tossing them into the caster's slag pot. The target is unable to attack the caster and takes 7500 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 150% for until cancelled.
Strength of the Creator
Increases Ignis' damage by 15% each time an Iron Construct spawns. Stacks up to 99 times.

Ignis will activate the Iron Constructs next to him throughout the fight. You will have to deal with these adds by heating them with Scorch ground effect and run them in the water when they're molten to be able to destroy them.


Spell Description
Heat
Blasts all nearby Iron Constructs with intense heat, increasing their movement speed by 5 and haste by 5. This effect stacks up to 20 times. If this effect stacks to 20, the affected Iron Construct will become Molten.
Molten
The Iron Construct becomes Molten, increasing haste by 100%. In addition, Flames errupt out from the caster every second, dealing 4713 to 5287 Fire damage to enemies within 7 yards. Drag the Construct in the water and it will become Brittle.
Brittle
The cold water causes molten Iron Constructs to rapidly solidify, rendering them unable to act. In addition, if they are dealt more than 5000 damage during this state, they will shatter, dealing 18850 to 21150 damage to all enemies in a 10 yard radius.
Shatter
Deals 18850 to 21150 Physical damage to all enemies within 10 yards. Damage from this effect ignores armor.

Vieladra

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Tatics Page Empty Flame Leviathan

Post  Vieladra Thu Apr 02, 2009 9:07 am

Flame Leviathan
Health: 30,000,000 HP
Spell Description
Flame Vents
Inflicts 3000 Fire damage each second to enemies around the caster. Lasts 10 seconds. 50 yd range
Battering Ram
Rams the target, dealing damage and knocking it forward. Deals 100% Weapon damage and causes the target to take 50% more damage for 20 seconds.
Gathering Speed
Increases movement speed. This buffs increases the speed of the Flame Leviathan by 5% for 10 minutes and stacks up to 20 times. Causing a Circuit Overload will reset the stack count to 0.
Turrets The Flame Leviathan has 4 turrets. Passengers in the demolisher can be launched at him where they can destroy the turrets and then hit the Overload Circuit: stuns Flame Leviathan and causes him to take 50% more damage for 10 seconds.
Rockets The Flame Leviathan fires rockets constantly at the raid, dealing about 700 damage each time they land. (Once every 1-2 seconds)


Vehicles
This is a vehicle fight and players can choose between multiple vehicles at the beginning of the encounter. The health points of your vehicle depends on the average ilvl of your gear, each vehicle has its own set of unique abilities.


Salvaged Siege Engine
This vehicle demolishes towers as you clear the gauntlet and kites the Flame Leviathan. It can carry a passenger.

Driver Abilities
Ram
Rams any enemies in front of the demolisher, dealing 22501 to 27501 Damage and knocking them back. Also deals 2850 to 3150 siege damage to buildings. 40 Energy.
Electroshock
Shocks all targets within a 25 yard cone in front of the caster. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. 20 Energ18% of base mana, Instant cast, 10 sec cooldown
Steam Rush
Put the steam engine into overdrive for a short duration, rushing forward, dealing siege damage and knocking back enemies. 40 Energy, 70 yd range, Instant, 15 sec cooldown
Passenger Abilities

Anti-Air Rocket
Fires an explosive missile directly forward, detonating when it has travelled 100 yards, hitting any enemies within 10 yards. 0.25 sec cooldown
Fire Cannon
Fires a cannon blast. 20 Energy, 10-70 yd range, Instant
Shield Generator
Activates the shield generator on the Siege Engine, absorbing a limited amount of Physical, Fire, Frost and Arcane damage taken for 5 sec. 1 min cooldown


Salvaged Demolisher
This vehicle moves slowly but has ranged attacks and can even catapult its passengers. It can carry a passenger, who can grapple the pyrites from the ground and loads them one by one as abilities that deplete them are used.

Driver Abilities
Hurl Boulder
Hurls a massive boulder into the distance, dealing 27000 to 33000 damage to enemies within 8 yards of the explosion. 10-70 yd range
Hurl Pyrite Barrel
Hurls an orb of blue pyrite into the distance, dealing damage, but consumes ammo. 10-70 yd range
Ram
Rams any enemies in front of the demolisher, dealing 19000 to 21000 Damage and knocking them back. Also deals 2160 to 2640 siege damage to buildings. 4 sec cooldown
Launch Passenger Launches the Demolisher's passenger into the air
Passenger Abilities
Mortar
Fires a miniature explosive blast, dealing Fire damage to all enemies in the target area. 1 sec cooldown
Anti-Air Rocket
Fires an explosive missile directly forward, detonating when it has travelled 90 yards, hitting any enemies within 10 yards.
Grab Crate
Use your hook and chain to grab the targetted crate.
Increased Speed
Injects liquid pyrite into the engines, increasing movement speed by 100%. Lasts 20 sec.
Load into Catapult
Load yourself into the catapult arm, using yourself as ammunition. 30 sec cooldown


Salvaged Chopper
This motorcycle model is very fast and moves very adroitly (it can strafe, for example.) It can carry a passenger.

Driver Abilities

Speed Boost
Fires the fuel injectors on the bike, increasing its speed by 100% for 5 sec.
Sonic Horn
Sends a wave of force in front of the motorcycle, causing 6300 to 7700 damage to all enemy targets within 35 yards in a frontal cone.
Tar
Drops a pool of tar for 45 sec that slows the movement speed of enemies within 10 yards. Tar can be ignited. Lasts for 45 sec. 15 sec cooldown
First Aid Kit Heals your passenger fully over 4 sec. 1 min cooldown
Passenger Abilities
None

Hard Mode
The Hard Mode of this encounter is when you destroy the towers in the Area prior to the fight. Each tower destroyed will give the Flame Leviathan an unique ability based on which tower you destroyed.

Spell Description
Thorim's Hammer
Deals Stormstrike damage to all enemies nearby. Additional damage is taken if directly under the impact location.
Mimiron's Inferno
Deals 150000 Fire damage to all nearby enemies and leaves a flaming blaze behind.
Hodir's Fury
Deals 150000 Frost damage to all nearby enemies, entombing them in ice.
Freya's Ward
Deals 13500 to 16500 Natures damage to all nearby enemies and summons guardians of nature to surround the enemy.

Vieladra

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Join date : 2009-03-26

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Tatics Page Empty Algalon

Post  Vieladra Thu Apr 02, 2009 9:07 am

To come!

Vieladra

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Tatics Page Empty Yogg-Saron

Post  Vieladra Thu Apr 02, 2009 9:07 am

To come!

Vieladra

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Tatics Page Empty General Vezax

Post  Vieladra Thu Apr 02, 2009 9:09 am

I forgot this one sorry guys

General Vezax
Health: 30,000,000 HP
Hard Mode: Do not use any Saronite Vapors during the fight.
Spell Description
Aura of Despair
Prevents mana regeneration from nearly all natural sources. Aspect of the Viper, Judgements of the Wise, Shamanistic Rage, and Spiritual Attunement remain at least partially effective. Also reduces melee attack speed by 20%.
Mark of the Faceless
Inflicts an ancient malediction on a target, siphoning 5000 health every 1 sec. from enemies near the target, for 10 sec. 100 yd range
Shadow Crash
Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 75%. 50000 yd range, Instant
Searing Flames
Deals 13875 to 16125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 sec. 2 sec cast
Surge of Darkness
Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 55%, for 10 sec. 3 sec cast

Vezax will spawn Saronite Crystals, you can decide to let them fly over the room or destroy them. If these crystals are destroyed they drop a green cloud on the ground, this will let you restore your mana at the expense of your health. (1000 Mana restored = 1000 Damage). The mana regeneration buff stacks and will regenerate more mana (and deal more damage as well) over time.


Saronite Vapors
Converts life force into pure mana energy. Instant

After Vezax spawns the 8th Saronite Crystal the Saronite Animuls will spawn, this is an add with 8,000,000 Health Points. It will repeatedly cast Profound Darkness. Vezax will be affected by Void Barrier as long as the Saronite Animus is alive and will keep attacking the raid while invulnerable.


Profound Darkness
Inflicts 500 damage to all enemies, and increases Shadow damage taken by 10% per application. Instant

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